![]() Where I used to simply pour money into one tower type until all of its units were upgraded, now I mix it up depending on what’s needed most.Īt one point toward the end of the game, I found myself starting a match and jumping back out of it as new enemies came my way. It makes the decision surrounding which tower to upgrade first a little more complicated. Normally, I’d have to wait until many waves into the match to have that kind of efficiency. If I found an awesome choke point, I could put down the boiler tower immediately and watch as it dealt minimal damage in a full 360 degrees. But as I went on, I began to appreciate the tower variety and additional strategy that having specialty towers out from minute one provided me. I missed the in-match decision-making that would come from choosing a tower’s specialty before its final level. This results in a more interesting tower landscape from the first wave of enemies.įor the first area of the game, this new change didn’t sit well with me. But Vengeance gives you access to the boiler tower at level one - assuming it’s in your loadout. Normally, you’d have to choose between those two types of towers at level three in the middle of the match. Instead of only being able to hit a single enemy and its nearby compatriots, the boiler deals low damage to everything in the area. The second artillery tower you unlock is a boiler that deals damage at a steady pace in its area of effect. It’s similar to a traditional artillery tower, with slow-firing, large area damage. For example, the first artillery style tower you have is a goblin rocket launcher, where little goblins jump on a rocket and crash down on nearby enemies. Unlike previous Kingdom Rush games, the towers in Vengeance start with their unique quark already in place. But as the game progresses, players will unlock seven other towers to add to their loadout, with five more towers being locked behind real-money purchases. When the game first starts, only four towers are available. Instead, players create a loadout of up to five towers before the match even begins. But unlike in previous games, where players could choose to evolve their ranged tower at level three into a fast-firing magical hybrid or a long range, slow-firing single bowman, the towers don’t change much over the course of a single map. The four tower archetypes - ranged, magic, troops and artillery - still exist. In Vengeance, players take control of the resurrected dark wizard Vez’nan and his minions to battle the forces of good. While Kingdom Rush, Kingdom Rush: Frontiers and Kingdom Rush: Origins all focused on the forces of good defending their lands against evil, Vengeance - the fourth entry in Ironhide game Studios’ mobile tower defense series - flips the script. But even among all this change, Kingdom Rush: Vengeance keeps all the charm and value that makes these games worth playing over and over again. Kingdom Rush: Vengeance, the newest game in the series, adds some serious twists to the usual formula, serving as the largest update to the franchise since it began in 2011. ![]() ![]() The Kingdom Rush games have been a constant mobile companion for me, bringing countless hours of strategic joy on long flights and layovers for years now.
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